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Keith Kritselis - Creative, Adaptive, Problem Solver

getting the MVP up and running...

7/22/2025

 

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"a setback, but still I persist..."

7/20/2025

 

Well, the last 10 days have been a struggle... mostly around house stuff which included the AC going out, an attic pipe leak which caused significant water damage, an outlet burning out taking out power to half of the second floor, and a bunch of storage unit issues... all adding to about 11k in unexpected expenses. :(It is mostly resolved and it has resulted in a long over due spring cleaning... ...

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6 months down... 6 to go.

7/1/2025

 

I decided to split the yearly goals into 2 chunks that felt more meaningful.  6 months is enough time to accomplish decent sized goals, but not so long that you can put this off till the end of the year.  My birthday is July 5th which is a little past the 6month mark, but a birthday is a meaningful moment in a life. How did I do with birthday goals? It's a mixed bag. I gave myself a score of 50 ou...

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"I'm on a game prototyping roll..."

6/26/2025

 

Working on my 3rd game prototype... This one is on a new American Civil war.  Seems timely... the starting point utilized political voting data from the 2024 election to define sides.  ​The two previous are on running a sculpture studio and one on scratch off lottery tickets.  :) document.getElementById("video-iframe-506932811117561349").style.opacity = 0; document.getElementById("wsite-video-cont...

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Shelving Scramble Up on Steam...

5/29/2025

 

I always knew that Scramble Up! was not a good fit for Steam, but I figured it would be easy(ish) to make and I would learn a lot... Which is mostly true, and I have, but the fun of the gameplay loop wears off quickly and I have not come up with a way to make it fun.It always felt like a better word-a-day puzzle like wordle, and I have built a version of that and posted it to:www.scrambleupgame.co...

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Time for another sprint...

4/11/2025

 

I was burned out after that last 10 day push to get the game in a playable shape... and I haven't touched it in a week.  I have had the time, but not the will... :(I planned out the next 2 months until the game launch and I need to get a polished demo submitted to Steam by next Tuesday and cut an official trailer by the end of next week.  If the submission process goes smoothly, I want to launch t...

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A game demo and some data wrangling...

4/2/2025

 

I have been heads down for 2 weeks working on the Scramble Up! demo in order to get it done in time to enter it into a a puzzle game festival.  I got a playable version done, but it is not very polished.  Still a lot of work to do, but I see the end in the distance.  The biggest benefit was that it forced me to go through the process of building executable files, getting set up in the Apple develo...

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"SXSW wiped me out, but I'm back baby!"

3/16/2025

 

Had a lot of fun and was very busy during South By, but by Wednesday, I was burned out.  The sxfreesw app didn't get as much traction as I hoped it would, but I have time to focus on marketing next year.I need to get back to working on my Scramble Up! game, there is festival I want to enter with a deadline at the end of the month, but instead of that I started building another game. :( :)​The vibe...

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SXSW 2025

3/11/2025

 

Whew... this has been the busiest SXSW I've had in a decade...I released my app and I've been out hustling to get people to use it.https://www.sxfreesw.com/We are halfway through it... I am going to take it easy for a couple days and focus on keyboard promotion and then do the final push going  into the weekend.

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Prototyped a game...

2/25/2025

 

Simple prototype... not as fun as I would have liked, but there is something there... need some more time to mull it over.

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    Occasional updates on projects, health goals, and experiments. Monthly-ish.

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