I was burned out after that last 10 day push to get the game in a playable shape... and I haven't touched it in a week. I have had the time, but not the will... :(I planned out the next 2 months until the game launch and I need to get a polished demo submitted to Steam by next Tuesday and cut an official trailer by the end of next week. If the submission process goes smoothly, I want to launch t...
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I have been heads down for 2 weeks working on the Scramble Up! demo in order to get it done in time to enter it into a a puzzle game festival. I got a playable version done, but it is not very polished. Still a lot of work to do, but I see the end in the distance. The biggest benefit was that it forced me to go through the process of building executable files, getting set up in the Apple develo... |
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