The two previous are on running a sculpture studio and one on scratch off lottery tickets. :)
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Working on my 3rd game prototype... This one is on a new American Civil war. Seems timely... the starting point utilized political voting data from the 2024 election to define sides.
The two previous are on running a sculpture studio and one on scratch off lottery tickets. :)
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I always knew that Scramble Up! was not a good fit for Steam, but I figured it would be easy(ish) to make and I would learn a lot... Which is mostly true, and I have, but the fun of the gameplay loop wears off quickly and I have not come up with a way to make it fun.
It always felt like a better word-a-day puzzle like wordle, and I have built a version of that and posted it to: www.scrambleupgame.com I'll keep posting new words there and to the 'paper' version on instagram, but the expanded Steam version need to cook a little more. I was burned out after that last 10 day push to get the game in a playable shape... and I haven't touched it in a week. I have had the time, but not the will... :(
I have been heads down for 2 weeks working on the Scramble Up! demo in order to get it done in time to enter it into a a puzzle game festival. I got a playable version done, but it is not very polished. Still a lot of work to do, but I see the end in the distance. The biggest benefit was that it forced me to go through the process of building executable files, getting set up in the Apple developers program and all that took longer than I thought. The next hurdle is to get the demo approved and released on Steam... but I still need some polishing before then.So. I have some tweaks there, but I can finish that in a weekend. Had a lot of fun and was very busy during South By, but by Wednesday, I was burned out. The sxfreesw app didn't get as much traction as I hoped it would, but I have time to focus on marketing next year. I need to get back to working on my Scramble Up! game, there is festival I want to enter with a deadline at the end of the month, but instead of that I started building another game. :( :) The vibe coding craze continues and I decided to revive an old idea I created in the 90s as a Macromedia Director web game. It's a mash up of breakout and Tetris. You can find the hosted version here. It's pretty fun with just about 8 dev hours on it. I'm still refining the game loop, but the core mechanics are there.
A very productive weekend. I got to 100 events in the sxfreesw.com website. I am probably about half way there. Should have it in there by end of week, but I am launching it today on linkedIn.
Once I started thinking about it, another game idea was a better fit for a board game, so I started prototyping it... I am going to do some play testing and work on balance. If it pans out like I think it will, it might be a good fall kickstarter project... more updates to come.
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My 2025 BlogI'm on a mission to ship lots of experiments this year... This is one of them. :) Archives
November 2025
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