• Home
  • Now
    • 2025
    • Then
  • Portfolio
  • Resume
  • Educator
  • Press
  • What's New Blog
  • Now
Keith Kritselis - Creative, Adaptive, Problem Solver

Time for another sprint...

4/11/2025

0 Comments

 

I was burned out after that last 10 day push to get the game in a playable shape... and I haven't touched it in a week.  I have had the time, but not the will... :(

I planned out the next 2 months until the game launch and I need to get a polished demo submitted to Steam by next Tuesday and cut an official trailer by the end of next week.  If the submission process goes smoothly, I want to launch the demo on the 21st.  There is a lot of work to get done this weekend, but it's crunch time.

0 Comments

A game demo and some data wrangling...

4/2/2025

0 Comments

 

I have been heads down for 2 weeks working on the Scramble Up! demo in order to get it done in time to enter it into a a puzzle game festival.  I got a playable version done, but it is not very polished.  Still a lot of work to do, but I see the end in the distance.  The biggest benefit was that it forced me to go through the process of building executable files, getting set up in the Apple developers program and all that took longer than I thought.  The next hurdle is to get the demo approved and released on Steam... but I still need some polishing before then.

The other thing I did was finish adding data to my festQuest app... In the process, I found that the design broke when I loaded it in... :) These are only things you can discover in the process... 

Picture

So. I have some tweaks there, but I can finish that in a weekend.

0 Comments

    My 2025 Blog

    I'm on a mission to ship lots of experiments this year... This is one of them. :)

    Archives

    December 2025
    November 2025
    October 2025
    September 2025
    August 2025
    July 2025
    June 2025
    May 2025
    April 2025
    March 2025
    February 2025
    January 2025

    Categories

    All

    RSS Feed